2 weeks since the start of Undawn and only 2.4 million profit for Android
- 08.07.23
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Excellent graphics, a lot of online content, and even survival in the open world. What could be better? A real replacement for the departed LifeAfter, which was a mobile alternative to The Last of Us.
But something went wrong and in two weeks the game collected only $ 2.4 million. In fact, the amount is very small. If we recall the launch of Diablo Immortal, which was subjected to a barrage of criticism and a massive negative attack. Then her earnings were equal to $24 million for the same 14 days from the moment of release. This also adds the absence of imposing a donation inside the Diablo.
It seems that the game forbids at a long distance, but no. At the moment, the number of downloads has not yet passed the 7.5million user mark. And this is with the App Store and Google Play combined. And the graph from GamingonPhone shows that the number of downloads does not plan to creep up.
The rating in the brand is 4.1 out of 5 available stars. But this does not prevent players from finding a large number of disadvantages. Many, of course, note the scale, graphics and elaboration of the gameplay.
Just the same, there is a disadvantage in the latter, because a large number of mechanics attracted the mandatory arrangement of their site.
As the players note, at first the game seems to be a high-quality reissue of Life After, when you are shoved the construction of houses and buildings as a mandatory activity, all desire disappears to continue playing it.